9/24/2023 0 Comments Minetest car mod![]() ![]() Among those values are which skins the NPC has and the talk-status. The staff of game over deletes the NPC and all the values stored on him. This speak or no-speak value is stored on the NPC, meaning if you delete the NPC, this status is also gone. The staff of dawai-dawai causes an NPC to talk again. staff of shut up causes an NPC to not talk anymore.Réutiliser les skins de Minecraft pour les PNJ de Minetest.Exemple de création d’un nouveau type de pnj : castor.(Lire Metaverse City passe de Minecraft à Minetest sur le blog de Zoomacom)Īrticles Framinetest, l'expérience et le serveur Minetest de Framasoft, Framablog, Juillet 2021 : passage à Minetest, l'équivalent libre de Minecraft. ![]() License(textures and models): CC BY-SA 3.Projet Metaverse City Saint-Étienne: documentation du travail 2020-2021 Vehicle owners can remove a vehicle by punching it, and the spawner will be dropped >missiles will point up or down depending on the direction they are moving. >Missiles and bullets punch as if they are the player, so that mobs will chase after whoever shoots them >added yellow lambogoni(thanks to Kosmos for the texture) >fixed problem with animation in object_fly >added setting vehicles_nodes = true/false >vehicles can be removed and picked up if there is no driver >added assault suit, geep, police car, and ambulance >vehicles get a boost(formerly nitro) with the 'use' key, and can still shoot with 'sneak'. It is now possible for vehicles to fire two weapons. >The assault suit can fire missiles with the 'use' key. It's a lot easier to make new vehicles now. >All vehicles except the parachute now use the same driving function. >The built-in vehicles, items, and nodes can all be disabled(line 21) >vehicles are now dropped if punched by the driver whilst they are being driven. >vehicles have gravity when they are not driven >Functions are in the format vehicles.function_name, eg: vehicles.object_drive >added death_node, place_node, and destroy_node options to the the api(see the readme file for more detail) >visually, turning is a bit smoother (vehicle turning is divided into 4 yaw changes instead of 1) >attempted to improve the speed of the mod by moving some variables inside 'if' functions. >animation speed is relative to the speed of the vehicles >added crafting recipes for the helicopter and lightcycles >added option for keyboard steering, but it is not used by the vehicles included in the mod. >changed the way vehicles turn, they now turn a little more smoothly and aren't perfectly matched to the players looking direction >changed tank model and added desert tank >vehicles only play sound to their driver(apart from the ambulance) >nodes destroyed by vehicles now drop items >improved turning (it should be smoother) >Pressing 'down' will now slow a vehicle to a stop before it moves backwards. >The boat has a boost effect similar to that of cars Steering is better whilst the cars brakes are being used, and the difference between normal turning and turning whilst braking can be specified in a vehicles definiton. I'm kinda busy lately, got enough on my plate for now. If anyone has any requests or models they'd like to see in the mod, it would be greatly appreciated >Possibly redo the api so that velocity and acceleration are only applied on one line (idk how to word this, no seperate set_velocity/acceleration for each event). >Add the old driving function to replace the simple driving There is also a parachute and wings, but these don't work very well at the moment. There are also a few nodes for decoration, and a missile launcher. Also the ute's can carry passengers, and the fewawi (deliberate misspelling) turns on it's lights when right-clicked whilst sneaking, and the fire truck will fire water when sneak is pressed. The cars can increase their speed for a bit if the sneak button is held(nitro), and the tank, jet and gun turret will fire their weapons when sneak is pressed. There are cars, planes, a boat, a tank, a firetruck, and a gun turret. Instead of using the keyboard to turn, the vehicles are controlled using the mouse. This mod adds some very fast vehicles, with an api for adding more. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |